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“Even Stronger” is the perfect tagline for WWE 2K23. Last year’s reinvention laid a solid foundation, and every aspect of it has been refined for the better this year. Combat is flexible without becoming burdensome, and the MyRise campaign mode focuses on telling more focused stories without compromising its open-ended gameplay. MyGM is more user friendly and lets you invite a larger number friends to get in on the action, too. Even the 2K Showcase, which has maybe the most glaring inconsistencies of all the modes, subverts expectations in creative ways. The pickings are slim for full sim-style pro-grappling alternatives, but WWE’s flagship game has never been more deserving of its spot at the head of the wrestling game table.
2K wrestling games have been largely hit or miss when it comes to how they look and sound, but 2K23 has to be the best “hit” this series has had in years. There are still several characters who’ve adopted newer looks and attitudes than the ones captured here, but with only a handful of exceptions everyone at least looks good. Cover boy John Cena and the son of a son of a plumber, Cody Rhodes, are standouts on the high end, which ironically makes some of the low-end models like poor Dana Brooke feel like that much more of a missed opportunity. New lighting effects and reflections give an overall boost that make stages shine and title belts sparkle. Menus are clean and colorful, a step up from last year’s bland layouts, all without sacrificing legibility. Visually, 2K23 is a grand slam.
Literally no one should be surprised that combat in the squared circle of 2K23 is much like it was in 2K22. This is an annual sports game, after all, and the wheel has not been reinvented, especially when last year’s big overhaul was widely considered a huge success. The simplified grappling layouts and a combo-based striking system add a bit of depth to each of the close to 200 wrestlers that are either available to play at launch or unlocked with in-game currency. There are a few noticeable changes, though: the pin minigame now has an optional stick-flick mechanic, which is one of my favorite improvements. 2K22 had a timing-based button press alternative to simple button-mashing, but flicking a stick up at the right time mimics the dramatic kick out in a very satisfying way. You still need to button mash to recover back to your feet after getting dropped, however, and when fighting your way out of submissions.
Stamina – and specifically the lack there off – is a way bigger deal as matches go on. Without it, it’s tough to run faster than a crawl, and you become way easier to counter and beat down. Spamming offense relentlessly risks tiring you out early, and the only way to regain your energy is to hang back and idle for a few seconds. Knowing when to slow your roll and when to hit the gas can give matches between evenly skilled opponents a fun rhythm.
The payback system, a set of special abilities individual characters have that can have massive consequences on matches, has been expanded as well. Each wrestler can have up to two abilities, giving them more flexible options in a pinch compared to last year. They’re still only one use per match, but now you have a secondary scenario in which you can turn the tables. Using your Resiliency to instantly win a pin or submission minigame doesn’t have to be the only trick up your sleeve anymore.
item | Description |
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Language | English |
Rated | 12 - 20 years |
Manufacturer | 2K |
Realease Date | January 23, 2023 |
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