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Mount & Blade II: Bannerlord is an intricate feudal relationship simulator set in a dynamic sandbox world dominated by six medieval kingdoms roughly analogous to cultures from our own. It features massive-scale battles, deep character customisation, action-based melee and ranged combat (on horseback or afoot), a living, breathing economy, and a sense of progression so powerful it can be hard to put down. Translation: imagine the Machiavellian interpersonal toy box of Crusader Kings combined with the crunchy combat from Chivalry, with battles on a Total War scale, underpinned by Skyrim’s RPG mechanics.
Available on PC in early access since 2020, Bannerlord has finally seen a full 1.0 release and made the jump to console in the process. It’s the same incredible game, and where it counts (in combat), the transition to controller feels fantastic. With the DualSense, you feel the thunder of your horse’s hooves and the impact of the lance when it strikes home, skewering whichever unfortunate footman just happened to catch the business end.
Bannerlord isn’t the kind of game you “finish”; rather, it’s the kind of self-led exploration you can lose yourself in, and one that is uniquely ripe for medieval roleplay (if you’re into that kind of thing). It ditches the fantastical setting of similar titles, and there are no goblins or elves to be found here.
You begin by creating a character, deciding where they came from and what their upbringing was like, which has all kinds of mechanical implications, none of which will lock you into any one vocation. It’s like picking a starting class in Dark Souls in that regard; more of a direction than a directive. From there, you will have the opportunity to engage in a frankly lacklustre tutorial and have some exposition projected at you before you are let loose in the larger world, with very little to guide you.
Immediately, you will be assailed by the game’s UI, which is straight up just really bad. The transition from PC couldn’t have been easy, and the Mount & Blade series is very PC in its nature, spawning a cottage industry of excellent mods in its own right. And while it’s all manageable, and you put up with it, the convoluted way Bannerlord conveys information to the player could very well be a dealbreaker for some.
As you roam around the overworld, you will encounter people going about their lives; farmers taking produce to market, caravans transporting goods between cities, lords patrolling with their retinues, and outlaws preying on the weak. You are free to engage with them all however you see fit, but there are real consequences to your actions, and you are so very, very weak right now.
Slaughter the farmers, take their goods, push the bandits out and inhabit their haunts. Or, form your own caravan, buy low, sell high, and invest in local businesses in order to turn a profit. Work as a mercenary, selling your sword for gold and renown, and leave your scruples at the door. Or woo a wealthy lady (or lord), join the line of inheritance, and become a person of means the old-fashioned way.
Whatever you do, you will rank up relevant skills by engaging in that activity in a very Skyrim fashion. Swinging swords will, in turn, make you better at swinging swords, and you will earn powerful perks at experience milestones, many of which can benefit your entire party. As you level up and acquire fame and fortune, you can gather a retinue of warriors around you, recruited from any nearby local village or bustling city. By earning renown on the gore-soaked battlefield and engaging in ever-escalating skirmishes, fighting in pitched battles, and engaging in brutal sieges, you can become a lord in your own right, replete with your own castle and feudal fief, and from there a king, or even emperor.
item | Description |
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Language | English |
Rated | Mature |
Manufacturer | Deep Silver |
Realease Date | July 30, 2022 |
Dimensions | 6,81 × 5,31 × 2,79 mm |
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